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Even though you have to build foundations, then walls then roof struts and so on, there's no real sense that it's taking form piece by piece.
You can add domestic options like bedrooms and a kitchen, or rooms that favour the adventurer, such as an armoury or storage room.
If you dabble in the arcane, you can add alchemy or enchanting rooms, or a library. While Hearthfire lets you customise your new home to a certain extent, you're forced to work within very strict parameters.
The greenhouse can only ever be built on the west side of your house. It's easy to see why this has been done - it's clearly a bad idea for Bethesda to start loading too many radical changes on top of a game engine that already falls apart if a mouse farts near your save file - but it does mean that you can't, for example, build three armouries if weapons are your thing.
Are you there for the story and the Achievements, taking advantage of the game's loose logic to play multiple characters in one playthrough, heading up the Mage's College even as you take charge of the Thieves Guild, and saving the world while playing as an evil assassin?
Or do you use Tamriel's vast canvas as a backdrop for your own adventure, setting your own limits and rules and immersing yourself in its rich milieu?